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| Go |
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| Overview |
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Go is a two-player strategic board game |
| Objective |
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The objective of Go is to have a higher score than your opponent after both players have passed a turn. Your score is the addition of the intersections that your stones are surrounding plus the number of your opponent's stones you have captured. |
| Board |
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The board is a grid of 19 horizontal and 19 vertical lines forming 361 intersections. Smaller boards (13x13 and 9x9) are also used by beginners or for quick games.
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| Liberties and Territory |
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There are several main concepts used in Go: Group of stones, Liberties and Territory :
All white stones forms a single group.
A group of 6 intersections at the top left corner is a territory of Whites. A group of 3 intersections at the right side is a territory of Blacks. A group of 6 intersections at the bottom left corner is not a territory |
| Play |
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A game begins with an empty board. One of the players uses black stones and the other player uses white stones. Black plays first. The players move alternatively placing one stone on one of unoccupied intersections at a time or passing a turn. There are two restrictions applied to placing stones: Ko rule and prohibition of suicide moves. |
| Capture | ||||||||
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If opponent's stone or group of stones remains without liberties as a result of player's move then they are considered captured, removed from the board, and counted towards the surrounding player's score:
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| Suicide moves | ||||||||
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A stone cannot be placed on any intersection where it would remain without any liberties or would leave some group of player's stones without liberties, unless placing this stone results in a capturing of some of the enemy stones.
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| Ko | ||||
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You may not, as a result of a move, return the board to a position that it was at one turn previously. This situation occurs when a single stone is captured and the opponent has the option to place a new stone on the same point, capturing the same stone that forced the previous capture.
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| Komi and Handicap |
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To compensate an advantage of the first move, the player who uses white stones can get some amount of additional points, called komi. The value of the komi is agreed by both players before starting the game. The commonly used values are between 5.5 and 7.5. Non-integer values are used in order to avoid draws. If there is a large difference in playing level between the players then the handicap can be used to compensate the difference: the weaker player plays with black stones and he is allowed to place several stones before his opponent makes his first move. The amount of the handicap stones is agreed by both players before starting the game. The commonly used values are between 2 and 9. |
| End of Game |
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The game ends up when both players passes on their turn. At this step the players decide, which stones would be certain captured if the game continues. Those stones are called dead, and they are added to the captured stones before counting the final score. If both players do not agree on which stones are dead, the game resumes. After coming to the agreement the final score is counted. Scores consist of two elements: the number of empty intersections that your own stones surround (without interference from opposing pieces), and the number of opponent's stones you have captured (including dead ones). Both of these are added together to get your score. A player with a higher score wins the game. |
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